Hot Indie Games Ichiban Posts
News: Friday Indie Game Review Roundup: Turn-Based Storytelling for 2 Players
What's more fun? Winning against your friends or winning against others with them? It's an age old question, and in video games, the former one-on-one multiplayer has been the norm. But cooperative multiplayer has made a comeback, with Halo and Diablo II starting the trend, the first mainstream shooters and RPGs with great co-op modes. And now good local and multilplayer co-op games are available in almost every genre.
Card Hunter: A Boring Title Conceals a Game Design Dream Team
Card Hunter isn't the first indie game made by seasoned industry professionals driven from the world of AAA games by strictures and disappointments of corporate life. But never before have so many distinguished vets gone indie to work on the same exact game!
Games That Act Like Films: Are They Really 'Bastard Half-Children'?
Many gamers see the film industry as the premier model that video games should follow, and it's no surprise. Movies are seen as the most legitimate and profitable of all artistic visual mediums, which is certainly qualities practitioners of any new medium would desire. Big budget games like Heavy Rain and L.A. Noire strive for the same level as film by aping its techniques, focusing on storytelling in a cinematic fashion, rather than creating compelling gameplay experiences.
Sweatshop: A Bizarre Tower Defense Game with a Message
Tower defense games have taught us little. We already knew that defending castles from baddies was fun and that legions of weenies are the key to success in most real-time strategy situations. What other insights have they to offer?
News: The Free Online Russian Novel That Became Metro 2033
Video games and books seldom have much impact on one another. Games based on movies based on books are fairly common, but games made directly from books are all but nonexistent. This is too bad, given that they're the two most interactive medias out there.
How To: Live Your Dream as a Video Game Developer! Get the Free Career Guide Now
Game Developer Magazine is a prominent periodical for game industry folk to read up on their craft. For those who don't work in games, it can be a little dry, but every year they release a Game Career Guide devoted to welcoming other people into their world. Best of all, it's free! You can view the newest issue just released here in your browser, or download the PDF version.
News: Friday Indie Game Review Roundup: 2 Amazing Japanese Demos
Game demos are unfortunately a dying breed. While broadband has made it easier than ever to distribute demos to PC and console gamers, they've become more expensive and risky to make. They seldom come out before the full game, especially for AAA games. Developers realize their games are crud and that a demo is just going to make people not want to buy it.
News: PopCap Bought by EA, Earns $750 Million Bonus Points
Electronic Arts is the biggest game publisher in the world, and have been for years. And yet, their only successful internally developed games nowadays are the EA Sports mega-franchises like Madden. Most of their success has stemmed from their ability to buy other companies on their way up, squeeze the creativity out of them, and then sell them to someone else or just let them go. This week they made their largest acquisition ever when they purchased PopCap Games for $750 million upfront—as m...
News: Video Games Deemed Art AND Protected Free Speech!
It's been a great year for video games, kind of. Sure, the AAA release lineup has been a trainwreck and hacking has been a bigger problem than ever. But two things have happened involving the federal government that have made video games more legitimate in the United States than ever before. The Supreme Court ruling establishing that video games were the equivalent of movies and books, not porn, was the more significant decision. But in May, the National Endowment for the Arts made another si...
How To: Tim Schafer and Cookie Monster Demonstrate How Awesome They Are Together
Tim Schafer and Double Fine Productions are hard at work on their Sesame Street: Once Upon A Monster Xbox 360 / Kinect game. That means they get to play with Sesame Street puppets, and this video demonstrates how much fun it would be to live that dream.
News: Project Zomboid Has More Problems than the Guy in this Screenshot
Making a video game requires an incredible amount of work. It requires people skilled in many disciplines to work together for thousands of hours merging visual art, computer programming, game design, sound design, and music composition into a fun game. The Indie Stone is a Scottish indie development studio started, like so many others, by industry vets who were tired of corporate restrictions and wanted to make the crazy games they had always imagined.
How To: Awwwww look Iwata, Sony Sent A Cake! How Nice.
Sony was nice enough to send Square-Enix (Squenix?) this delicious-looking cake in honor of the Final Fantasy series reaching 100 million total sales. It features a proud frosting Chocobo and a congratulatory message.
News: Totally Rad Shows Gnarly Side of Localization
Localizing a game is a task many do not fully understand. Not only do localizers have to translate the games they work on into a different language, but they have to translate it into a different culture as well. Oftentimes art assets, plot elements, and menu systems are changed to suit regional sensitivities. Japanese media tends to have their common drunkard characters removed or censored in American versions, for example.
News: Glitch Gets Better with Katamari Damacy
Stewart Butterfileld is one of the last great old-fashioned tech billionaires. He founded Flickr, and then sold the company to Yahoo! for a stupendous amount of money in 2005. Like Mark Cuban and others before him, he was left wondering what to do with the rest of his long and fabulously wealthy life. Cuban bought the Dallas Mavericks and turned them from unabashed losers into beloved champions. Butterfield decided to try his hand at game design (something he had attempted with the ambitious ...
News: Friday Not-So-Indie Game Review Roundup: Combat Racing
Deep in their heart of hearts, most Americans dream of having their car festooned with missile launchers and machine guns. Anyone who cuts them off or looks at them funny in traffic could be dispensed with quick and extreme justice, leaving a real-life James Bond and his passengers free to pursue their American dreams faster than everyone else. Racing games and shooting games are among the two most popular types of video games. So why aren't there more games where one can race cars and shoot ...
News: Grand Theft Auto 4 Looks Like Gran Turismo 5 with iCEnchancer
Grand Theft Auto 4 was a landmark game. It gave yet another reboot to the already rebooted Grand Theft Auto series, arguably the most prestigious video game in the West. It has a 98 on Metacritic, making it by that measure the best game of modern times. Whatever your stance on the gameplay may be—which has received its fair share of flak in the three years since its release—the graphical steps that the team at Rockstar North took to create their fantasy replica of New York were a major step f...
How To: How Much Advertising Can a Free Game Site Have and Still Be Considered Indie?
Mediocre free Flash game websites are all too common. Many of them thrive off peddling the same few popular games to fans who have slim cause to pick one over the other. They thrive off the indifference of casual gamers and an environment that does not have to stand out to survive, only appeal to the lowest common gaming denominator with tower defense clones and brightly colored Peggle knockoffs. In that context, what Nitrome is doing seems downright commendable.
News: Seize the Lightning! Carpe Fulgur Imports Japanese Indie Games to the U.S.
Carpe Fulgur translates to something along the lines of "Seize the Lightning" in Latin. Sometimes that is enacted with golf clubs by idiots. But the three intrepid indie video game localizers who work under that name are trying to do it the right way: metaphorically. They are translating and publishing Japanese games for the Americans market—games that have seldom been seen before because every other company thinks it's mad to release them here.
News: Operation Rainfall Fails to Secure Great RPGs for America... For Now
Different genres of social media have changed the world, but they are not omnipotent. In most cases this is a good thing, but not in the case of Operation Rainfall. It has been a purely well meaning social media movement that should have led to a great boon for the North American gamer public, but instead has served as a reminder of how stone aged Nintendo of America's (NOA) corporate thinking remains.
News: "Frankie Goes to Hollywood" Says: Welcome to the Pleasuredome!
The debate over whether video games can be considered art or not has intensified in recent years as games like Braid and Flow have taken the digital aesthetic experience to new heights. These new games are great examples, but there are much older ones that present compelling arguments as well. The best is a 1986 ZX Spectrum/Commodore 64/Amstrad CPC game called Frankie Goes To Hollywood.
News: Friday Indie Game Review Roundup: An Amnesiac Retrospective
Three years ago, Double Fine productions held an in-house event called the Amnesia Fortnight. The company was split into four teams, each of which set out to spend two weeks developing an idea for a small game and present it to the other groups at the end of the duration. All of the ideas turned out to be winners, and founder/owner Tim Schafer secured publishing deals for all four games to be released on a combination of XBLA and PSN. In honor of the excellent Trenched becoming the third game...
News: Indie Game Mashup! DTIPBIJAYS + LSQOM = Scorpion Psychiatrists of Saturn
Most of the oddest games in the world are free web games. They may not always be well made, but low budgets (and consequently low risk) allow them to be as weird as they fancy. That's a big part of why they are so interesting. Prime examples such as Don't Take It Personally, Babe, It Just Ain't Your Story and Lesbian Spider Queens of Mars have graced these pages previously, and both are great games. But the quality of the games hasn't stopped mysterious Glorious Trainwrecks user snapman (else...
World Siege: Orc Defender for iOS Turns Your Real Life Home Into a Video Game
Tower defense games have covered a lot of creative ground over the last five years. They've gone from simple desktop amusements to a staple of the indie game scene, having been integreated into nearly every other type of game and released on every platform. They have taken place in ancient times, the far future, and on alien planets. But one place they (and most other types of video games) have never taken place is the real world. Not a virtual recreation of the world, but on the very terra f...
News: Supreme Court Deems Violent Video Games Protected Under Freedom of Speech
Video games are the newest major expressive media. As such, their role in society is still being defined continuously. A monumentally important example of this took place yesterday at the US Supreme Court. After a long deliberation, the highest court in the land handed down a decision invalidating a California law banning the sale of violent video games to minors on the grounds that video games are protected speech under the First Amendment, like movies and books.
News: Cryptic Comet Wants You! to Start Reading Game Manuals Again
For a long time, video games manuals were serious business. Especially for strategy games and RPGs on the PC, the manuals would often run to a hundred or more full-color pages in length. They explained in vivid and well-written detail the history of the game world and every facet of the gameplay system. There were pages upon pages of appendices explaining the statistics of every unit, faction, and terrain type. They were majestic, and I would spend an hour or more poring over each one before ...
Final Combat: Cheap Chinese Knock-Offs Come to Video Games
Team Fortress 2 (TF2) is one of the best multiplayer games of all time. It took nine years to make, and the developers have supported it with more post-release free updates than any other game ever. Four years after its release in 2007, it is still immensely popular, and although its price has gone down, Valve has managed to continue making a massive profit by introducing the first successful microtransaction model in a mainstream American shooter. That model has been so successful that it lo...
Super Marrow Brothers: The Story of the Greatest Pun Ever
Playing Super Mario Brothers for the NES is the first thing I can ever remember doing, at age 3 sitting on the carpet at my grandparents' house. It was a special game for an entire generation, including British youths Andrej and Adam Zamoyski. It inspired them to eventually become video game testers and designers themselves; Andrej at Lionhead Studios and Adam at Headstrong Games, and then Zynga Mobile UK (until recently called Wonderland Software, developers of Godfinger for the iPhone).
News: Takahashi Meijin
From a Japanese commercial. Fake, but awesome. Read more about Meijin here.
News: Indie Games Get Their Own Indie Film
Video games and movies have a history of interaction dogged by failure. Video game movies and movie video games both tend to be terrible. There has never been a good feature film based on a video game franchise. Even documentaries about games, which should be rife given the rapid rise of games on the cultural stage over the last thirty years, have been few and far between. The King of Kong: A Fistful of Quarters is by far the best, and for several years now has been the only really stirring f...
News: Sense of Wonder Night 2011 Celebrates Innovation In Game Design
The Tokyo Game Show (TGS) is the biggest video game expo in the most game crazy country on Earth. It is kind of a big deal. As such, their "indie" game showcase/contest Sense of Wonder Night (SOWN) is a major opportunity for developers of all shapes and sizes to showcase their work to important industry leaders and expo attendees. 2011 will be SOWN's fourth year, and it began accepting submissions yesterday.
News: Before Blizzard & Warcraft, There Was Silicon & Synapse
Blizzard Entertainment is considered one of the most successful game developers in the world. Ever since the release of Warcraft: Orcs & Humans (their debut Warcraft game) in 1994, they've set sales records and created genre-defining games with remarkable consistency. But the company wasn't founded in 1994—it all started back in 1991 when they were called Silicon & Synapse.
3 Dreams Of Black: An Interactive Music Video You Can Create and Control
Video games are the most prevalent type of interactive media, but certainly not the only one. The interactive music video for the song "3 Dreams of Black" by supergroup ROME and digital artist Chris Milk utilizes the latest web design technology, video game influenced art and interactivity, and large crowd-sourced elements to form a compelling work of art. ROME is composed of producer extraordinaire Danger Mouse, Italian film composer Daniele Luppi, Norah Jones, and Jack White. Their recent e...
Receipt Racer: A Paper and Laser Tangible Video Game
Video games have been a purely digital medium for some decades now. They exist in the electronic nether, embedded on discs and projected on screens. Since digital distribution has gained popularity, even the physical manifestation of the game disc is going away, leaving games (especially digitally distributed indie games) more ethereal than ever before. It is unclear whether this slightly unsettling fact was on the minds of the three people who made Receipt Racer, but regardless, it stands as...
News: Friday Indie Game Review Roundup: A Steamtastic Bonanza
Steam has been a game-changer in the PC indie game market over the last eight years, making smaller games available to millions of users at lower prices than ever before. And few times in those eight years have there been as much indie awesomeness on sale for as little money as this weekend.
News: Indie and Mainstream Online Games Shut Down by LulzSec
Anybody who spends most of their day on the internet should know all about lulz. Lulz are most often jokes made at the expense of web users, as popularized on 4Chan. Today, a consortium of hackers called LulzSec is attempting (and in some cases succeeding) in efforts to shut down some of the games that offer web users a giant share of their online fun. World of Warcraft, League of Legends, EVE Online, and Bethesda Softworks have all been targeted by LulzSec's hacking efforts in the last week,...
News: Enter the Weird World of Hojamaka Games
Without Japan, video games would not be very fun. Atari's early work was important, but Japanese developers, publishers, and hardware makers were responsible for almost every major advance in video games for the first 25 years of their mainstream existence. In recent years, it has often been said that they have become less relevant than Western developers. In the indie games movement— (our area of greatest interest here at Indie Games Ichiban)—Japan does not have anywhere near the presence th...
News: Blackwater Lends Its Name to Video Game Franchise
Xe Systems, the Private-Defense-Contractor-Formerly-Known-As-Blackwater, has been busy attempting to re-brand themselves. They have a new name, several new sub-names, and have at least titularly shifted their focus to training rather than mercenary work. Controversial founder Erik Prince is no longer with the company, which is now owned by a large investment consortium.
News: Is the End Coming for Quadriplegic Gaming?
A century ago there wasn't much life available for quadriplegic people. Handicap accessibility was barely even a concept, and lacking medical technology kept any semblance of independence out of reach. Today those unfortunate enough to be paralyzed from the neck down have brighter prospects, but are still unable to participate in many activities. Video games are a great option for those who do not have the use of their legs, but for quadriplegics, the use of a standard controller is not an op...
News: Friday Indie Game Review Roundup: Turn-Based Strategy on Steam
Every Friday here at Indie Games Ichiban, I will feature a sampling of reviews from the mountains of indie and vintage games that have crossed my internet connection in the past week. Each week will have some sort of theme, this week being old school turn-based strategy games available on Steam.
TVs Are for Old People: A Guide to Handheld Consoles
Advancements in technology usually lead to the miniaturization of old technologies, and video games are no exception. Since at least 1990, game hardware manufacturers and enterprising DIY electronics enthusiasts have poured their efforts into making full-size video game consoles smaller, even handheld. And for good reason—who would have ever played a black and white Game Boy if they could have had an actual NES in their pocket?