Indie Games Ichiban Features
News: Real-Life Angry Birds Game Illegally Staged in Chinese Amusement Park
Since Angry Birds is apparently an "indie game", here's an interesting tidbit. Changsa, China's Window of the World theme park recently added an especially zeitgeisty activity to their collection of diverse attractions: a real-life Angry Birds game, which allows participants to catapult Angry Bird "balls" at targets using an actual slingshot.
3 Dreams Of Black: An Interactive Music Video You Can Create and Control
Video games are the most prevalent type of interactive media, but certainly not the only one. The interactive music video for the song "3 Dreams of Black" by supergroup ROME and digital artist Chris Milk utilizes the latest web design technology, video game influenced art and interactivity, and large crowd-sourced elements to form a compelling work of art. ROME is composed of producer extraordinaire Danger Mouse, Italian film composer Daniele Luppi, Norah Jones, and Jack White. Their recent e...
News: Life Simulates Video Games in FPS Russia – And Not in a Bad Way
It's one of the greatest fears among parents and politicians the world over—video game violence spilling out into reality. The shooting at Columbine and the more recent tragedy in Utøya, Norway have touched deep nerves in Western consciousness. And that's why there's a giant pink, juggling elephant in the corner of every production meeting and press conference for each shooter game that comes out.
News: BioShock's Libertarian 'Rapture' of the Deep Evolves into Real-Life Seastead Cities
BioShock is one of the best games of all time. It combines FPS gameplay with RPG storytelling and supports multiple systems better than any other game, that much is for sure. And the setting of its amazing story is a place called Rapture, a high-tech libertarian colony at the bottom of the Atlantic built by Andrew Ryan, a greying industrialist clearly inspired by John Galt and his creator Ayn Rand, the mother of Objectivism and modern American libertarianism in general. Ryan is a Soviet exile...
News: Free Protein Folding Game Cracks HIV Molecule Riddle
Foldit is definitely a niche game. The sole gameplay mechanic is attempting to fold complex proteins into smaller and more efficient shapes following the rules of molecular physics and biology. Points are awarded based on how small one can make the protein. Online leaderboards track players' relative progress and allows them to view and manipulate other players' completed designs. It's original, certainly, but no developer is going to ship a million units of a game about molecular-level prote...
News: Indie Game Festival PAX Prime Sold Out
Gamers who haven't already gotten tickets to PAX Prime, there is sad news. Three-day passes for the event are officially sold out, three full months before it starts. That is a Coachella-like ticket sale speed for such a large event.
Little Indie: A New Distribution Service and Support Firm for Indie Games Goes Live
Indie developers and their games have enjoyed massive success distributing through Steam, notably Zeboyd Games and Carpe Fulgar. While that bodes well for the future of indies on the platform, Steam has to devote a lot of front-page real estate to AAA games and thus can't promote small indies as well as a dedicated indie game distribution service could. IndieCity out of the UK seems like it could be that, but today a consortium of three German game companies launched their attempt at beating ...
News: Grand Theft Auto 4 Looks Like Gran Turismo 5 with iCEnchancer
Grand Theft Auto 4 was a landmark game. It gave yet another reboot to the already rebooted Grand Theft Auto series, arguably the most prestigious video game in the West. It has a 98 on Metacritic, making it by that measure the best game of modern times. Whatever your stance on the gameplay may be—which has received its fair share of flak in the three years since its release—the graphical steps that the team at Rockstar North took to create their fantasy replica of New York were a major step f...
How To: A Gamer's Guide to Video Game Software, Part 1: Unity 3D
Do you love video games? Would you devote your free time to creating your own game—one superior to the games you already have? Or at least one that has more Neil Patrick Harris jokes?
News: Friday Indie Game Review Roundup: An Amnesiac Retrospective
Three years ago, Double Fine productions held an in-house event called the Amnesia Fortnight. The company was split into four teams, each of which set out to spend two weeks developing an idea for a small game and present it to the other groups at the end of the duration. All of the ideas turned out to be winners, and founder/owner Tim Schafer secured publishing deals for all four games to be released on a combination of XBLA and PSN. In honor of the excellent Trenched becoming the third game...
News: Man Immortalizes Dead Fiancée in Virtual World
Death is tough for the living, and those who mourn do all sorts of odd things to cope with it. Some keep mementos, some build towering statues, others create memorial paintings or write sad songs, all of which are healthy in moderation. Honoring the dead has been around for so long, it's part of what makes us human. Recently, the practice of memorializing the dead has spread from the arts, religion, and ceremonial burial to video games.
News: Sense of Wonder Night Indie Game Showcase to Broadcast Live from Tokyo This Friday
One of the biggest video games events of the year is about to happen in Japan tomorrow, when the Tokyo Game Show (TGS) kicks off. If you've never heard of it, just think of it as the E3 of the East—a video game extravaganza open to both businesses (Thursday and Friday) and the public (Saturday and Sunday). And even though it hasn't officially started, TGS has already released some grand announcements, specifically about Nintendo's future lineup and a precipitous drop in their share prices.
News: The Brilliant Work of Zeboyd Games Highlights Some Hideous Flaws in XBLIG
Games like Minecraft and Braid have proven that there is money to be made in the indie game marketplace, which means more and more designers are following suit, one being Zeboyd Games. The two-man indie design team released two excellent JRPG spoofs on the Xbox Live Indie Games (XBLIG) Marketplace in 2010: Breath of Death VII ($1) and Cthulhu Saves the World ($3). Both have been well-reviewed and spent time near the top of the XBLIG sales charts, but its success couldn't be rivaled by what wa...
News: Moshi Monsters Rise from Indie Game to Kiddie Empire
Four years ago Mind Candy was a pretty small game company. They were best known for their revolutionary but short lived ARG Perplex City, and had no other successful franchises to fall back on when that ended. Their plan to save it? Start a free online social game for children ages 7-12 called Moshi Monsters, where kids can create monster pets, raise them, and socialize with one another in a controlled, safe environment.
News: Until Project Rainfall Succeeds, We Must Hack the Wii for Xenoblade Chronicles in North America
For as much money as they've made from North American video game audiences over the years, Japanese game developers don't seem to have very much faith in them. Dozens of great titles from their 40 years in the industry have appeared in Japan and across Europe, oftentimes even in English. But they never make it over to America, like Mother 3, Last Window: Midnight Promise, Dragon Force 2, and Tobal No. 2 (that one didn't even hit Europe).
Card Hunter: A Boring Title Conceals a Game Design Dream Team
Card Hunter isn't the first indie game made by seasoned industry professionals driven from the world of AAA games by strictures and disappointments of corporate life. But never before have so many distinguished vets gone indie to work on the same exact game!
How To: A Gamer's Guide to Video Game Software, Part 3: Making Games with Games
Today concludes our Gamer's Guide to Video Game Software (see Part 1 & Part 2). In our final installment, we will shift away from engines toward video games that allow you to make your own games within them.
News: Is Your Dream Gaming PC Worth It?
The last week has been a trying one for me. On Sunday, there were four computers in my office, three of which were broken. The fourth was not really a computer, but more of a collection of parts that were cobbled together for the purpose of constructing a PC that would sneer derisively at the mere mention of turning down any game's ambient occlusion settings.
News: Special Edition Gold PS3 'Ni No Kuni' Bundle -- Another Reason to Move to Japan
Studio Ghibli is the most well known anime feature film studio in the world. For over 26 years, their films have represented the peak of mainstream anime, and since Disney began distributing their films in America back in 1997, they've become a household name here in the States—not just in Japan. In 2001, they even bested Disney and Pixar, taking home a Best Animated Feature Film Academy Award for Spirited Away. Eight years later, Ghibli and Fukuoka-based developer Level-5 announced that they...
News: Indie Games Get Their Own Indie Film
Video games and movies have a history of interaction dogged by failure. Video game movies and movie video games both tend to be terrible. There has never been a good feature film based on a video game franchise. Even documentaries about games, which should be rife given the rapid rise of games on the cultural stage over the last thirty years, have been few and far between. The King of Kong: A Fistful of Quarters is by far the best, and for several years now has been the only really stirring f...
TVs Are for Old People: A Guide to Handheld Consoles
Advancements in technology usually lead to the miniaturization of old technologies, and video games are no exception. Since at least 1990, game hardware manufacturers and enterprising DIY electronics enthusiasts have poured their efforts into making full-size video game consoles smaller, even handheld. And for good reason—who would have ever played a black and white Game Boy if they could have had an actual NES in their pocket?
News: Indie Game Developers Lose Blitz 1UP, Gain IndieCity
It's a hell of a lot easier to make money selling an indie game now than it was four years ago. But it's still a rough game.
News: Do PC Games Need a Press Conference?
Every year at the big video game trade shows around the world, like E3 and gamescon, the big three console makers each do a hot-ticket exclusive press conference to let the media know what's coming for their system. Computer games have no such press conference. Who would give it if they did?
News: Friday Indie Game Review Roundup: Three Summer XBLA Titles That Rock
Generally, summer is a slow time for video games, but not when it comes to Xbox Live Arcade where it's harvest season! In the last month, there have been at least four great games released on XBLA, with Bastion getting the lion's share of the attention. But the remaining three are pretty awesome, as well, and should help you while away the time spent indoors away from the brain frying heat sweeping the U.S.
News: Dota 2 Gamers Compete in Unprecedented $1,000,000 Tournament
Most indie game developers will never see a million dollars in their bank accounts, and I certainly doubt that Eul, the anonymous developer responsible for the original version of Defense of the Ancients (DotA), expected to. But now even the fans can earn a little green. Some lucky and talented DotA players are about to win $1,000,000 for playing the unreleased sequel to the free unsupported Warcraft III mod from 2003.
Final Combat: Cheap Chinese Knock-Offs Come to Video Games
Team Fortress 2 (TF2) is one of the best multiplayer games of all time. It took nine years to make, and the developers have supported it with more post-release free updates than any other game ever. Four years after its release in 2007, it is still immensely popular, and although its price has gone down, Valve has managed to continue making a massive profit by introducing the first successful microtransaction model in a mainstream American shooter. That model has been so successful that it lo...
News: Making an RPG in 14 Days Is Child's Play for Big Block Games
Big Block Games has a pretty good indie track record. They've spent years developing their fun free-roving space game, Black Market, which is still in Beta. And they've spent just as much time with their much simpler, but fully completed physics platformer, Super Goblin War Machine. Their newest endeavor is called Coffee Break Hero. It sets itself apart from the other games, not so much by the game itself, which has only been in development for four days, but by its unique execution. Big Bloc...
Dungeon Defenders: Heaven for Hardcore Gamers
Dungeon Defenders is the most exciting craft game on the Fall 2011 release schedule. I got a chance to play it at PAX in August and interviewed developers Trendy Entertainment last month. After more than a year of publishing difficulty and delay, the game finally came out on PSN, XBLA and Steam. I put about 20 hours into the XBLA version over the past weekend, beating all the campaign maps and racking up a huge pile of in-game money. It is not a perfect game. But it is a huge, challenging, an...
News: Next Professor Layton Game to Include 100-Hour Long Bonus RPG
Games have been getting shorter in length over the last decade. RPGs like The Elder Scrolls series are still tremendously long, but most single-player game experiences have gotten shorter as production values, costs, and manpower requirements to create them have gone up. It seems that elite Japanese developers Level-5 and Brownie Brown have decided to completely disregard that trend for their forthcoming collaborative effort Professor Layton and the Last Specter, which will feature what might...
IGI Contest #1: Help Us Name These Things, Get $10 for Games!
We love you. Yes, you, esteemed reader. Your attention is what keeps Indie Games Ichiban World going, and we'd like to thank you for that, every single week. How? With $10!
News: Freemium Games Start Their US Invasion on the iOS Front
For more than a decade, free-to-play games with microtransactions (also called In-App Purchase or IAP) by which players can pay real money for in-game content have been the industry standard for online success in Asia. Mainstream American gamers have long resisted these "freemium" games, with World of Warcraft and other subscription based online games reigning supreme, and being seen as more AAA than their free-ish counterparts. Casual games developers have encountered no such problems, and m...
News: Glitch Gets Better with Katamari Damacy
Stewart Butterfileld is one of the last great old-fashioned tech billionaires. He founded Flickr, and then sold the company to Yahoo! for a stupendous amount of money in 2005. Like Mark Cuban and others before him, he was left wondering what to do with the rest of his long and fabulously wealthy life. Cuban bought the Dallas Mavericks and turned them from unabashed losers into beloved champions. Butterfield decided to try his hand at game design (something he had attempted with the ambitious ...
News: Is the End Coming for Quadriplegic Gaming?
A century ago there wasn't much life available for quadriplegic people. Handicap accessibility was barely even a concept, and lacking medical technology kept any semblance of independence out of reach. Today those unfortunate enough to be paralyzed from the neck down have brighter prospects, but are still unable to participate in many activities. Video games are a great option for those who do not have the use of their legs, but for quadriplegics, the use of a standard controller is not an op...
News: Friday Indie Game Review Roundup: Digital Board Games (No Assembly Required)
The noble board game has stalwartly staved off elimination in the face of more technologically advanced video games for four decades. Try as they might, video games just can't seem to surpass them as an easy-to-use diversion for large groups of seated indoor people.
News: Seize the Lightning! Carpe Fulgur Imports Japanese Indie Games to the U.S.
Carpe Fulgur translates to something along the lines of "Seize the Lightning" in Latin. Sometimes that is enacted with golf clubs by idiots. But the three intrepid indie video game localizers who work under that name are trying to do it the right way: metaphorically. They are translating and publishing Japanese games for the Americans market—games that have seldom been seen before because every other company thinks it's mad to release them here.
News: Video Games Deemed Art AND Protected Free Speech!
It's been a great year for video games, kind of. Sure, the AAA release lineup has been a trainwreck and hacking has been a bigger problem than ever. But two things have happened involving the federal government that have made video games more legitimate in the United States than ever before. The Supreme Court ruling establishing that video games were the equivalent of movies and books, not porn, was the more significant decision. But in May, the National Endowment for the Arts made another si...
News: PopCap Bought by EA, Earns $750 Million Bonus Points
Electronic Arts is the biggest game publisher in the world, and have been for years. And yet, their only successful internally developed games nowadays are the EA Sports mega-franchises like Madden. Most of their success has stemmed from their ability to buy other companies on their way up, squeeze the creativity out of them, and then sell them to someone else or just let them go. This week they made their largest acquisition ever when they purchased PopCap Games for $750 million upfront—as m...
News: Friday Indie Game Review Roundup: Pennies, Alliances, and Choices
Like a great acting performance, making a really good game is all about choices. While creating or playing a game, those involved have to constantly make small choices that will affect the outcome, either positively or negatively. And the only thing worse than choosing wrongly is not choosing at all. Too many games, especially today, stick to what they're supposed to do from the get-go and avoid making difficult, small, meaningful choices to differentiate themselves and make their performance...
News: Socks, Inc. One-Ups LittleBigPlanet by Using Real Sock Puppets
ARGs have taken the concept of video games to some odd and wonderful real-world places. Socks, Inc. might not be the first ARG, and LittleBigPlanet might have defined the sock-puppet-based game archetype, but it is the first game to combine ARG and sock puppet elements into one package.
Octodad: An Award Winning Game… From College Students
Fatherhood is difficult, especially when you're an octopus. That is the moral of the 2011 IGF Student Showcase winner Octodad, available for free from its website. This hilarious little title was created by a team of interactive media students at DePaul University in Chicago, and is the latest in a stream of successful indie games to come out of collegiate video game design programs. In fact, it's so successful that a sequel is in the works.